The important thing here is to know how the combo functions so you can disrupt it
These powerful doubled instants and sorceries will flood the board with creatures and steal your opponents' spells, eventually overwhelming the opposition with the value you generate
It's limited to once per turn, but that's what proliferate, Scar, Torment of Venom, and Grim Affliction were made for
If nothing else, Caesar can spawn some extra 1/1s every combat
Separately they seem isolated as their own card, but putting them together reveals that the art for each of these Legendaries is actually side-by-side, showing that they're surrounded by an empty rocky ground, beneath a twinkling sky above them
Triumph of the Hordes is one of the best green cards in MTG if you want to steal games out of nowhere